1.What do you like about the digital story?
The thing I like about this digital story is that I myself can connect to what she is talking about. I myself are a gamer and in high school was in her shoes; with age I did grow out of playing games as much, but it is still a relaxing and enjoyable activity that I participate in. The communities that she is talking about in the video are real and are growing larger every year.
2.What did you learn from the digital story?
In this digital story I learned more about myself and how I used the same tools of escape and joining those virtual communities to meet with people who share the same interests. It is important to belong to a community, no matter what type; it is a support system for you and everyone needs that in their life.
3.What surprised you about the digital story?
I was surprised that she did not feel more lonely in a community dominated by males. This is not a bad surprise, but I felt like she might feel more alone in the community.
4. How did the digital story provide an example of how digital storytelling can build self esteem, help young people voice an opposition to social problems, or create an alternative to stereotypes of adolescents typically portrayed in mainstream media?
This digital story helps build self esteem by letting the student express her opinion on gaming as a community. Stating that she is not alone and that this is not just a solitary activity that means she has no life. The mainstream media does look negatively towards gaming and more positively towards more active activities like sports.
5. Do (or how do) these digital stories provide evidence of that these young people are engaged in analysis of their own culture?
This shows analysis of her culture by her ability to see what the stereotypes, why they have formed, and knocks down misconceptions that the media has made towards her culture.
6. Do (or how do) these digital stories support a healthy respect for multiculturalism and diversity?
In the gaming community it is very multicultural because it incorporates the world. There are people from all over the globe playing these games that interact on a daily basis. This is a community that thrives in multiculturalism and diversity by never excluding anyone from joining them.
Hi Sean,
ReplyDeleteIf you click on "Design" at the top of your blog and go to "Customize" then "Advanced" you will be able to change the text color so you don't have to highlight your text so your reader can read it. It will make you blog look better and be easier to read. Feel free to stop by my office if you have trouble with this!
Hm, I just posted a comment and it disappeared.
ReplyDeleteI chose to analyze the same video as you! We definitely shared some similarities in our blogs about the video. I liked your comment on how mass media can often look down on certain hobbies, interests, or motivations, making those that pursue those objects feel dejected and outcast. I think it is important for one to recognize that they do not need to follow the tide of mass media; as Christina points out in the video, she is perfectly happy in her own community. The problem is that it is more difficult to view said community, as it is digital, leading to brash judgement externally with labels like "loner."
I like your video and it is amazing how many teens use video games, social media, and other forms of electronic communications to mingle with one another. I was a video game fanatic at a young age playing the N64 and Playstation as well. I still play every now and then but not as much as some teens. I was amazed the about 93% of teens play some type of video game or use some type of social media.
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